Tuesday, 3 May 2016

07 - NURBS and Bezier Curve Modeling

Nurbs are mathematical lines created through code and algorithms, therefore making them mathematically perfect. They can be used in different ways such as an avatar for a sculpture, for example, a chain. I used Nurbs to create the chains you see below, i simply created a polygon from shapes and then used a Nurbs curve to guide my chain into its fluidity like shape. I did this through modifiers. 

In this case i used a modifier called Array. Area simply duplicates a polygon according to its connected shape, in this case it would be the Nurbs Curve. Allowing me to bend the chain through the curve and extruding it too.


Below you can see the concept i used, its showing the Nurbs curve and connected it to a bezier curve that has its geometry changed. As you can see the Bezier is shaped by the Nurbs curve. If i elongate the Nurbs curve, then the same will happen to the Bezier.

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